Crisis Core
PostPosted:Mon Mar 31, 2008 1:22 pm
Ive put in a few hours of CC and its a fun game so far.
I feel as if it is more of an RPG dungeon crawler than the traditional RPG, but even that isnt exactly accurate. The battle system is 1 vs monsters, so there isnt a party, and while you can run around with your character, the battle screen doesnt allow you to completely roam free, meaning you are fenced in. That alone makes it less Diablo (and less Kingdom Hearts, too), but the fast paced hack and slash of the battles doesnt give you a trad. RPG feel. Anyways, it works for a system like the PSP and gives you lots of options while in battle if you choose to use them. That being said, while you are fighting, there is a slot machine wheel always spinning around that gives you different abilities and status's depending on where it lands. Sometimes, it will land on a limit breaker type move that will automatically fire off. I haven quite grasped this slot machine concept and its annoying that when im about to kill the last enemy, thats when the limit break will go off, essentially wasting it. I wish i had more control over my special moves. Also, battles are fast, and its difficult to shoot off spells or select a technic attack when the battle area is so small and the monsters are all over you (like Kingdom Hearts). I'm still more of a fan of a system like FFX where you can plan and use strategy... i find myself, right now, just hacking away and then running off to cast a cure if i need to, completely ignoring offensive magic... like Kingdom Hearts.
Similar to GoW, CC looks amazing and it is surprising the PSP keeps up. There is minimal loading, the cut scenes and voice are top notch, and the gameplay itself looks more like PS2 than PS1. The PSP truly is an impressive little machine that companies are finally starting to use to its fullest potential.
The strory is interesting, your hero is brash and cocky, and like a good book i want to see what will happen and how this ties into FF7. No complaints about any of that.
I will complain, though, about the music. Some places it is really good, but the guitar wailing battle music is already annoying. Final Fantasies always seem to have good battle music or it is really crappy. I wish they could choose something neutral that you dont even notice since this is the tune you will hear over and over and over again. Monsters on the field are not visible, so it plays like random encounter, but the random encounters are placed... so it isnt random. I hope something in the game changes the background battle music.
Hmmm, anything else i missed, anyone else playing? Oh, am i an idiot, or is there no way to equip weapons and armor? It seems that the only gear you control is materia and accessories... this game is RPG Lite.
I feel as if it is more of an RPG dungeon crawler than the traditional RPG, but even that isnt exactly accurate. The battle system is 1 vs monsters, so there isnt a party, and while you can run around with your character, the battle screen doesnt allow you to completely roam free, meaning you are fenced in. That alone makes it less Diablo (and less Kingdom Hearts, too), but the fast paced hack and slash of the battles doesnt give you a trad. RPG feel. Anyways, it works for a system like the PSP and gives you lots of options while in battle if you choose to use them. That being said, while you are fighting, there is a slot machine wheel always spinning around that gives you different abilities and status's depending on where it lands. Sometimes, it will land on a limit breaker type move that will automatically fire off. I haven quite grasped this slot machine concept and its annoying that when im about to kill the last enemy, thats when the limit break will go off, essentially wasting it. I wish i had more control over my special moves. Also, battles are fast, and its difficult to shoot off spells or select a technic attack when the battle area is so small and the monsters are all over you (like Kingdom Hearts). I'm still more of a fan of a system like FFX where you can plan and use strategy... i find myself, right now, just hacking away and then running off to cast a cure if i need to, completely ignoring offensive magic... like Kingdom Hearts.
Similar to GoW, CC looks amazing and it is surprising the PSP keeps up. There is minimal loading, the cut scenes and voice are top notch, and the gameplay itself looks more like PS2 than PS1. The PSP truly is an impressive little machine that companies are finally starting to use to its fullest potential.
The strory is interesting, your hero is brash and cocky, and like a good book i want to see what will happen and how this ties into FF7. No complaints about any of that.
I will complain, though, about the music. Some places it is really good, but the guitar wailing battle music is already annoying. Final Fantasies always seem to have good battle music or it is really crappy. I wish they could choose something neutral that you dont even notice since this is the tune you will hear over and over and over again. Monsters on the field are not visible, so it plays like random encounter, but the random encounters are placed... so it isnt random. I hope something in the game changes the background battle music.
Hmmm, anything else i missed, anyone else playing? Oh, am i an idiot, or is there no way to equip weapons and armor? It seems that the only gear you control is materia and accessories... this game is RPG Lite.