A friend of mine at work is planning on writing a multiplayer mod for the single-player story mode of Half-Life. Basically, the idea is this:
* The story is exactly the same as the single player, except for the multiplayer aspect.
* You have two people playing for the good guys (usually Freeman and the chick), and two people playing for Combine, each as a random soldier.
* If the good guys die, they have to go back to the beginning of that load scene. If the bad guys die, they get transferred to control another random soldier. (They don't respawn, but get to control an existing soldier.)
I think it's a really neat idea, and totally reinvents the idea of multiplayer.
* The story is exactly the same as the single player, except for the multiplayer aspect.
* You have two people playing for the good guys (usually Freeman and the chick), and two people playing for Combine, each as a random soldier.
* If the good guys die, they have to go back to the beginning of that load scene. If the bad guys die, they get transferred to control another random soldier. (They don't respawn, but get to control an existing soldier.)
I think it's a really neat idea, and totally reinvents the idea of multiplayer.
Rosalina: But you didn't.
Robert: But I DON'T.
Rosalina: You sure that's right?
Robert: I was going to HAVE told you they'd come?
Rosalina: No.
Robert: The subjunctive?
Rosalina: That's not the subjunctive.
Robert: I don't think the syntax has been invented yet.
Rosalina: It would have had to have had been.
Robert: Had to have...had...been? That can't be right.
Robert: But I DON'T.
Rosalina: You sure that's right?
Robert: I was going to HAVE told you they'd come?
Rosalina: No.
Robert: The subjunctive?
Rosalina: That's not the subjunctive.
Robert: I don't think the syntax has been invented yet.
Rosalina: It would have had to have had been.
Robert: Had to have...had...been? That can't be right.