The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Radiant Historia impressions - RPG fans should play this

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #152133  by Julius Seeker
 Sun Apr 10, 2011 8:12 am
This is one of the most solid games I have in a while. The story is very addictive, it reminds me of Ogre Battle/FFT. The composer is the same who does the Kingdom Hearts series, also known for Street Fighter 2, Parasite Eve, Third Birthday, and helped the Skies of Arcadia composer arrange Little King Story's classical score. The tunes are similar to Skies of Arcadia, probably mostly due to the fact that this game has a Steam Punk setting as SoA did.

Battle system is turn based, but uses a tactical grid system which can be exploited to do extra damage, hit multiple enemies with a single target hit, and more; bonuses are awarded to exp and gold for combos and such. Battle is turn-based in the FF10/Xenosaga slot style. Encounters are on the map, the player can hit the enemy with weapons on the map, stunning them and allowing for an extra turn at the battle start. Weapons can be used on the field to pass certain obstacles (ie. Swords can eventually cut vines, small bombs can be set on barrels for bigher explosions to blow away rocks.

The big attraction is that the user can jump around on the history of the game; it is like Chrono Triggers New Game +, except the user can start at one of many points. The story also contains many sub-plot paths, and what appears to be two main plot paths - one where the player chooses to work as a special ops agent, and another as a member of the military rising through the ranks. The user can essentially play through multiple timelines at once via time travel, in this way the player can go to the special ops timeline (for example) and discover skills/information that will help him in his military career in the other main timeline; or vice-versa, the player can learn of internal military movements that will aid him in his decisions in the special ops timeline. Also, the player can go back in time and change past events with new info/skills that will alter the future. All levels/items/etc pass from one time to another, so a player from deep in the future returning to the past would have the same level and skills.

The setting is a mix of Steampunk and medieval, similar to FF6. As far as I can tell, there is a faction who feels the energy source used is bad for the world. There are even Industrial era armours similar to magitek armour in FF6. The main player works in an Empire (Alistel) which is opposed to another Empire (Granorg). Neither Empire seems wholely good, similar to Aveh and Kislev in Xenogears. Alistel is much more industrial than Granorg, but Granorg is larger, and is the aggressor. Although so far military forces seem to be of equal power.

Overall, I am enjoying this one a lot. It is one I am glad someone got for my birthday, otherwise I would have overlooked it completely. For those who are fans of PSX era RPGs, but enjoy the later gameplay conventions that work, this is a must have game.

Although the PC gaming RPG community seems to love this one too:
Jason Schreier of Wired gave the game a score of 9 stars out of 10, concluding that "Atlus has created the perfect blend of innovation and tradition."[21] Matt Peckham of PC World praised the game's nonlinear multidimensional concept which allows the game to be played differently by travelling to a decision point and choosing another path, in contrast to "BioWare-style head pats, where whatever you choose, the game plays out more or less as it would have anyway."
Last edited by Julius Seeker on Mon Apr 11, 2011 6:26 am, edited 1 time in total.
 #152141  by Kupek
 Mon Apr 11, 2011 5:12 pm
It's actually a DS game.

But, if you knew that, and meant that you would not buy an old DS to play a DS game, but would rather buy a 3DS, I've heard disappointing things about DS games on the 3DS. The resolution on the 3DS is better, but it's not the same relative dimensions. From what I've heard, DS games end up looking smeared on the 3DS screens. Which is a damned shame.
 #152143  by Shrinweck
 Mon Apr 11, 2011 5:47 pm
Ah, yeah I knew that, I just felt like spending $130 on what would be semi-'obsolete' units seemed silly and $250 for a handheld when my desktop is getting pretty desperate for a hefty upgrade is even worse. I'm not really hankering for a 3DS any way and if they're disappointing for the normal DS games I guess I'll just pray for a sale 'cause $130 ain't happening unless I find myself with a lot of spare time just begging for a handheld.

I'm just starving for a decent RPG. Bioware sequels have been light on the role playing and heavy on the game and everything else just keeps getting delayed. Not to mention a complete drought of 360 games I want to buy this year.
 #152144  by Julius Seeker
 Mon Apr 11, 2011 6:06 pm
The way I rank visual quality for original DS games is: DSi XL > DSi > 3DS/DS Lite > Original DS. There is no smearing or stretching in the games I have played on it so far; including Radiant Historia. The games I have played on it do not utilize the entire 3DS screen though, there are blank portions due to the different aspect ratios. The quality between 3DS and DS Lite is about identical, and both are better than the original DS which doesn't display the more colourful games as well as either. When you get into DSi line, the DSi has a noticeably sharper image than the DS Lite and 3DS, and DSi XL is easily the best experience purely freom a visual standpoint.

If all you're just looking for RPGs, you'll get a great amount out of value out of a DSi XL; or a regular DSi if you want something to carry around. There are over 200 RPGs available in the DS library making it the largest of any gaming console; and it has easily the strongest library of RPGs and epic adventure games outside of the PSX and SNES (and there are more good RPGs on the DS to play than both PSX and SNES). The 3DS probably won't start rolling in RPGs for a few years. As even with the DS, nearly all of the best RPGs on the platform only came in the last 3 years of its 6.5 year lifespan.
 #152156  by Zeus
 Tue Apr 12, 2011 11:06 am
Kupek wrote:It's actually a DS game.

But, if you knew that, and meant that you would not buy an old DS to play a DS game, but would rather buy a 3DS, I've heard disappointing things about DS games on the 3DS. The resolution on the 3DS is better, but it's not the same relative dimensions. From what I've heard, DS games end up looking smeared on the 3DS screens. Which is a damned shame.
I tried one for a few minutes and all I saw was the black bars on the sides on the top screen. Looked exactly the same to me
 #152160  by Zeus
 Tue Apr 12, 2011 12:08 pm
Lox wrote:Isn't there an option to either view DS games with the bars or stretch them to fit the window? I thought I had read that there was.
I honestly tried it for about 2 minutes just to see if the DS game loaded up. Never even had a chance to try out the options. Mac or Seek should be able to answer that
 #152166  by bovine
 Tue Apr 12, 2011 3:41 pm
Zeus wrote:
Lox wrote:Isn't there an option to either view DS games with the bars or stretch them to fit the window? I thought I had read that there was.
I honestly tried it for about 2 minutes just to see if the DS game loaded up. Never even had a chance to try out the options. Mac or Seek should be able to answer that
Hold start and select while booting a DS game to get it to display in its native resolution on the 3ds.

You cannot get it to stretch to fit the whole screen, though. It is always in its native aspect ratio.