The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • I want....

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #33655  by Zeus
 Mon Mar 03, 2003 11:01 pm
<div style='font: 9pt ; text-align: left; '>From Magicbox:

Miyamoto is considering bringing Star Fox 2 to GameBoy Advance, a game which was canceled for the 16-bit SNES system.</div>

 #33658  by Eric
 Tue Mar 04, 2003 1:30 am
<div style='font: 11pt ; text-align: left; '>Errr, I don't. I thought the original Star Fox's graphics were butt ugly, it sucked in comparision to the 64 ver. I didn't like Star Fox until I played the 64 version. I doubt releasing a game that takes a step backwards would be a good idea.</div>

 #33659  by Julius Seeker
 Tue Mar 04, 2003 7:24 am
<div style='font: 12pt ; text-align: left; '>I kind of agree here. The original Starfox did have a very un-refined feel to it.</div>

 #33660  by Julius Seeker
 Tue Mar 04, 2003 7:25 am
<div style='font: 12pt ; text-align: left; '>Sounds like a good idea if it takes advantage of GBA features. I'd like to see a Starfox game with multiplayer for once.</div>

 #33662  by Zeus
 Tue Mar 04, 2003 9:26 am
<div style='font: 9pt ; text-align: left; '>One of the major selling points of the GBA is that it's a portable Super Nintendo. Releasing a Super Nintendo game that never came out on it is a huge bonus. Releasing Star Fox 2 on the GC would be detrimental, but not on the GBA</div>

 #33663  by Zeus
 Tue Mar 04, 2003 9:27 am
<div style='font: 9pt ; text-align: left; '>But it was a landmark title in many ways</div>

 #33666  by Lox
 Tue Mar 04, 2003 10:45 am
<div style='font: bold 9pt ; text-align: left; '>Ooh...Me likes also. :)</div>

 #33667  by Flip
 Tue Mar 04, 2003 12:57 pm
<div style='font: 12pt "Cooper Black"; text-align: left; '>Landmark? Besides it and that crappy racing game Nintendo never used that blocky graphics engine ever again.</div>

 #33668  by Julius Seeker
 Tue Mar 04, 2003 1:41 pm
<div style='font: 12pt ; text-align: left; '>First 3D game by Nintendo. I don't know though, I didn't really like that game. You'll have to admit, Starfox 64 had a much greater impact than the original, and also sported the best 3D graphics of the generation for quite some time.</div>

 #33672  by Kupek
 Tue Mar 04, 2003 2:57 pm
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>It was one of the first polygon based console games.</div>

 #33673  by Tortolia
 Tue Mar 04, 2003 3:05 pm
<div style='font: 9pt ; text-align: left; '>It had an impact? None that I know of</div>

 #33674  by Julius Seeker
 Tue Mar 04, 2003 3:06 pm
<div style='font: 12pt ; text-align: left; '>It was a deadend path on the SNES, but like Kupek said, it was one of the first polygonal games. Also I think the first game to use the FX chip which wasn't even fully utilized until the year of the N64's release with games like Mario RPG and Kirby Superstar.</div>

 #33675  by Julius Seeker
 Tue Mar 04, 2003 3:10 pm
<div style='font: 12pt ; text-align: left; '>Both games had an impact, the N64 version was just much greater. The N64 version was also the game that made rumble features popular in console videogames.</div>

 #33676  by SineSwiper
 Tue Mar 04, 2003 3:25 pm
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>And one of the crappiest. I wish people would wait just a little bit longer before using new technologies. Wait until it actually looks decent.</div>

 #33677  by SineSwiper
 Tue Mar 04, 2003 3:27 pm
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>No, Doom had an impact. Final Fantasy 7 had an impact. FFX had an impact. Starfox 2 didn't even make a dent.</div>

 #33679  by the Gray
 Tue Mar 04, 2003 4:15 pm
<div style='font: 12pt ; text-align: left; '>Where's the crater? seriously I wouldn't know as having watched the game played I had no interest to do so myself.</div>

 #33682  by Zeus
 Tue Mar 04, 2003 4:38 pm
<div style='font: 9pt ; text-align: left; '>It was the first playable fully polygon game on consoles. It was a very big step and is still one of the most popular SNES games out there. That's why they released it so many damned times.</div>

 #33683  by Zeus
 Tue Mar 04, 2003 4:40 pm
<div style='font: 9pt ; text-align: left; '>First playable fully polygon game....</div>

 #33684  by Julius Seeker
 Tue Mar 04, 2003 4:46 pm
<div style='font: 12pt ; text-align: left; '>How did Final Fantasy 7 or Final Fantasy 10 make an impact?</div>

 #33685  by Tortolia
 Tue Mar 04, 2003 5:34 pm
<div style='font: 9pt ; text-align: left; '>Starfox 64, not Starfox.</div>

 #33686  by SineSwiper
 Tue Mar 04, 2003 6:01 pm
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>Both of those games had breakthrough graphics. Hell, FF7 was most people's first RPG. It was one of the primary reasons that the PSX sold so well.</div>

 #33688  by Eric
 Tue Mar 04, 2003 6:35 pm
<div style='font: 11pt ; text-align: left; '>What Sine said, FFX was big because it was a successful RPG that gave us voice actors playing the roles of the characters.</div>

 #33689  by Eric
 Tue Mar 04, 2003 6:36 pm
<div style='font: 11pt ; text-align: left; '>Yeah StarFox made an impact, graphics wise, even if it was horrible looking, however StarFox 64 I wouldn't say the same. Only the Rumble feature is something that stuck around, what influence did SF64 have on games today?</div>
 #33690  by Julius Seeker
 Tue Mar 04, 2003 7:47 pm
<div style='font: 12pt ; text-align: left; '>It also sold fairly well on PSX in North America (it was over a million), but not as well as Super Mario RPG on SNES, FF8 its successor, or any of the Pokemon games. Graphically the game was less advanced than Riven, or even Myst, but the best looking original title on the PSX.

I am not sure if a lot of people bought the PSX because of that game either though it is possible. I always thought it was the Tekken series, Gran Turismo was another major reason, and there was a major boost when RE2 came out; all those games did way better than FF7 over here. The reason I bought the PSX was not because of any one game in general, but because it could support 3D graphics.

FF7 sold phenominally, worldwide it's one of the best selling RPG's of all time. It was only outsold over here by Final Fantasy 8, Mario RPG, Pokemon, and I think that's about it. The year of its release it was overshadowed in a big way by GE007 which was the top selling game (it didn't even sell overly well at first, it took a couple of months before people caught onto it) of the year, and also winning game of the year left and right by editors and fans alike. In fact, GE007 was the game that really got me interested in the N64, and I bought one the same night as I got RE2 for PSX.

I guess it's well known that I'm not overly fond of FF7, it's just not the type of game I like. If you remember when I first got to the Shrine though, I was absolutely loving it, until shortly after Midgar when I had a change of heart. I still love the beginning of the game, very polished and well done, but it seamed like Square kind of rushed the rest.

As for FF10, I still haven't gotten around to playing it, I want to get through FF9 again first, but I am a little side-tracked right now with Zelda and Skies, and even more so now with Xenosaga.</div>
 #33692  by Julius Seeker
 Tue Mar 04, 2003 7:54 pm
<div style='font: 12pt ; text-align: left; '>Starfox 64 boasted the best 3D graphics in a console game for quite a while; that includes having by far the best lighting effects at the time of its launch, and for a while after. I don't think even PC games had done as well. All the original Starfox did was use polygons, that wasn't such a big deal since Mario 64 was the first true 3D game with free polygonal characters.</div>

 #33693  by Julius Seeker
 Tue Mar 04, 2003 7:59 pm
<div style='font: 12pt ; text-align: left; '>Starfox 64 was an even more successful title in North America that gave us voice actors playing the roles of the characters and the narration.</div>
 #33694  by SineSwiper
 Tue Mar 04, 2003 8:22 pm
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>As far as FF7's graphics being worse that Myst, I don't think so. The summon animations were nothing the PSX (or even the PC) has ever seen.</div>
 #33695  by SineSwiper
 Tue Mar 04, 2003 8:25 pm
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>As far as FF7's graphics being worse that Myst, I don't think so. The summon animations were nothing the PSX (or even the PC) has ever seen. Also, it's the first time I've ever seen an RPG advertised on TV or in mags like Playboy.</div>
 #33696  by SineSwiper
 Tue Mar 04, 2003 8:27 pm
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>As far as FF7's graphics being worse that Myst, I don't think so. The summon animations were nothing the PSX (or even the PC) has ever seen. Also, it's the first time I've ever seen an RPG advertised on TV or in mags like Playboy.

Also, I don't think anybody really cared about the PC version of FF7.</div>

 #33697  by Eric
 Tue Mar 04, 2003 9:04 pm
<div style='font: 11pt ; text-align: left; '>Dude, a one or two hour game with little clips by characters every now and then, doesn't come close. That's ridiculous to even compare the two.</div>

 #33698  by Eric
 Tue Mar 04, 2003 9:05 pm
<div style='font: 11pt ; text-align: left; '>Ummm, come on. Star Fox's little voice clips don't even compare....</div>

 #33699  by Stephen
 Tue Mar 04, 2003 11:21 pm
<div style='font: 10pt Arial; text-align: left; '>I'm pretty sure FF VII outsold Starfox 64.</div>

 #33701  by Zeus
 Wed Mar 05, 2003 12:34 am
<div style='font: 9pt ; text-align: left; '>How was the original not? I mean, they were pretty fucking bland for a reason</div>

 #33702  by Zeus
 Wed Mar 05, 2003 12:34 am
<div style='font: 9pt ; text-align: left; '>FF7 was HUGE with the casual crowd in the US, FFX only for fanboys</div>

 #33704  by Eric
 Wed Mar 05, 2003 2:37 am
<div style='font: 11pt ; text-align: left; '>Pay attenton Zeus. Seeker said SF64 had impact, Tort said he doesn't know what impact it had, you thought he was talking about the original Star Fox, he wasn't, Tort was telling you he was referring to StarFox 64, NOT Star Fox. Make sense now?</div>

 #33705  by Julius Seeker
 Wed Mar 05, 2003 6:13 am
<div style='font: 12pt ; text-align: left; '>It still doesn't change the fact that it had all voice acting long before.</div>

 #33706  by Julius Seeker
 Wed Mar 05, 2003 7:02 am
<div style='font: 12pt ; text-align: left; '>In 1997 in North America, GE007 and Starfox 64 ranked first and second respectively, FF7 ranked 5th or 6th, it wasn't even the top selling PSX game.</div>

 #33707  by Julius Seeker
 Wed Mar 05, 2003 7:11 am
<div style='font: 12pt ; text-align: left; '>RPG's are the highest selling genres in Japan and Europe (and probably other places), but the North American market is different, people play mostly action and sports titles.</div>

 #33709  by Julius Seeker
 Wed Mar 05, 2003 8:29 am
<div style='font: 12pt ; text-align: left; '>The PC version actually did surprisingly well. You see, even though I am not the hugest fan of FF7, in comparisson to PC games, it's god =P</div>

 #33710  by Zeus
 Wed Mar 05, 2003 9:13 am
<div style='font: 9pt ; text-align: left; '>Yeah, I'll have to watch my senality from now on</div>

 #33711  by Zeus
 Wed Mar 05, 2003 9:14 am
<div style='font: 9pt ; text-align: left; '>Right...except for FF7</div>

 #33712  by Kupek
 Wed Mar 05, 2003 10:21 am
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>And Yoshi's Island. They had some cool effects in there that used the chip well.</div>

 #33713  by Kupek
 Wed Mar 05, 2003 10:23 am
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>So did a bunch of really bad Sega CD games.</div>

 #33714  by Kupek
 Wed Mar 05, 2003 10:25 am
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>The hype surrounding FF7 was what made promoted RPGs from a niche item in North America.</div>

 #33715  by Kupek
 Wed Mar 05, 2003 10:28 am
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>You and I have very different impressions of the hype surrounding FF7. It was THE most hyped Square game in North America. I can't think of anything they hyped more.</div>

 #33716  by Kupek
 Wed Mar 05, 2003 10:31 am
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>Sometimes the technology has to be used before designers and developers recognize its potential.</div>

 #33717  by Julius Seeker
 Wed Mar 05, 2003 10:31 am
<div style='font: 12pt ; text-align: left; '>They weren't successful.</div>

 #33718  by Julius Seeker
 Wed Mar 05, 2003 11:43 am
<div style='font: 12pt ; text-align: left; '>Zeus, there is no FF7 genre =P</div>

 #33719  by Zeus
 Wed Mar 05, 2003 3:38 pm
<div style='font: 9pt ; text-align: left; '>I was referring to your previous question</div>

 #33721  by Julius Seeker
 Wed Mar 05, 2003 4:13 pm
<div style='font: 12pt ; text-align: left; '>FF7 isn't an exception either, both action and sports titles sold better than it the year of its release. I think it was #1 in Europe though, and #2 in Japan.</div>